Thread: Mod Sanity
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Old 04-30-06, 04:10 AM   #14
malcymalc
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Join Date: Dec 2005
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I am enjoying this discussion very much (and i am glad to see it has not turned "flaming" yet).

I currently run with just SH3Cmdr + JSGME and NYGM.

To be honest I would probably load more things on as well but I had real problems getting NYGM on (TeddyBar was a first rate help tho') and so I am reluctant to mess around with the GW UC mod.

I am also finding that some mods which worked fine before (I liked the map with convoy routes shown, for instance) do not load with JSGME now (I see them available, move them across in the normal way but no change in the game).

Likewise some of the new ships being turned out are not showing up in the Ship Recognition Manual or Library even though JSGME says they have been loaded.

I am sure this is my stupidity rather than a fault in any of the programming - but I guess I am example of how a mod needs to be idiot proof to reach the largest possible audience.

Frankly I do not want to go into individual files making adjustments, and I am sure there are many others out there who feel much the same way to a greater or lesser degree, depending on their confidence.

Malcolm
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