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Old 09-15-16, 02:47 AM   #3
BarracudaUAK
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Join Date: Apr 2016
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Quote:
Originally Posted by Gray Lensman View Post
...
That's 2 colors count em, 1 and 2, Black and White... Block Graphics and all CAP text screen (real bummer on the eyes)
...

Really GRAY (haired) Lensman

While I never owned one, I have used/played on a PC with Monochrome graphics...
and played some games on my 1000RL that were monochrome.

The one thing I've really noticed in my many (many) years of using PCs, is that the limited number of characters for naming in dos (8), and the limited colors and resolution, meant that programers (I won't call them "game devolopers") had to be very inventive to make it believable.

I think that may be the main problem with newer games. They have so much RAM, and so many CPU cycles to work with, that they either don't know what to do with it all, or they try to fill it all up with unnecessary "fluff".
Which takes time and effort to code/model, and in the end, they haven't focused on the core of the program, streamlining as they go... so when they get to the "finished" product, their "debugging" skills, both in code, and in 3d modeling, sound, etc. leaves much to be desired.

More than a bit of a ramble there, but it's much easier to think/say than to type. And if I "reword" it for writing, what I'm trying to say will get lost in the mix...

Barracuda
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