Quote:
Originally Posted by Thoth_already_in_use
Thanks for answers
So, my misfired torpedoes without torpedo team was just a misfire. However I found a slight speed difference following the mechanic team.
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Duds are more likely pre-1941, but not impossible at anytime.
If the torpedo strikes at angle other than 90deg (+/- 20deg), it may bounce off, while not actually being a dud. So you can have a poor torpedo room crew, and still have 'reliable' torpedoes.
As far as your Engine room, it has been over a year (real time) since I had an "untrained" mechanical team... So I'm not suprised that I got that one wrong!

If you noticed a difference, then I would suggest that qualifications for Engineering take first place. Get a Sensor qualified PO to use while attacking ships, and then go as you see fit...
Barracuda