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Old 09-14-16, 12:38 AM   #1889
TheGreatElector
Torpedoman
 
Join Date: Dec 2013
Location: pennsylvania
Posts: 112
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Quote:
Originally Posted by iambecomelife View Post
Thank you so much; I opened it and it is beautiful! It is also appropriate for the North Sea and Atlantic - I doubt that drifters out there would have looked much different.

I think I will also try enlarging it slightly as a small coastal tanker, or small ore ship. Just to add to merchant ship variety.

About turrets falling out - I will experiment with crash depth to see if I can make turrets blow off when a ship goes down. However, there is no way AFAIK to simulate turrets held in place by gravity falling out (like the Bismarck's four turrets did when she sank). The game does not seem to simulate gravity's effect on loose ship components (note how crates never slide on deck, etc).

To make really good battlecruiser explosions, you need high resolution explosion frames as source material. I have downloaded some publicly available movies from youtube, and I will use FRAPS to capture multiple high res frames of the explosions. I will then use them as replacement for the particles.dat, baza_fx, and materials.dat images. The big question now is, how big can I go with the tga files without crashing SH4. I suspect I can go pretty big....I have had 2048 x 2048 ship textures with no problems.
Just wondering, when do you think this mod will be ready? seems legit.
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