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Old 09-13-16, 02:40 AM   #5
badwolf
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Join Date: Jun 2008
Posts: 427
Downloads: 59
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vhi,
I really advise you to download and watch these instructive videos first - http://www.subsim.com/radioroom/down...o=file&id=1112.
They will explain everthing on manual targeting.

You get the "no officer at helms station" message when you give a command and officer is missing. i.e.

missing navigator for weather report (even though you click the lookout for request)

boat maneuvers may require the engineer at station.

If like me, you enjoy using crew fatigue, then using GMX 8 hr fatigue, it's best to have a 4 hour rota system, I find.

Also planning in advance how you arrange the crew to replace each other is a big help.

I usually have two dedicated engine room crews (4crew+engineer*2=10 crew) to exchange every 4 hours.

Do to shortage of crew in a type II I have one lookout crew (Officer+3subofficers who may be gun, torpedo experts.). these help with torpedo re-arm when submerged.

I have 2 crews (3crew*2=6) for the command room boat control.
and 3 radio operators. These also help with other duties e.g re-arm torpedoes, help other stations when struggling in bad weather etc.

Other 3 main Officers man the control room and assist other compartments.

If you watch real ww2 German uboat films, they have the graduations on the sides. The in-game ones which are hardcoded, have been practically useless until "Hitman" came up with a brilliant solution. In real life they used the Stadimeter and targetting was virtually computorised. We use manual targeting which is far harder than it really was. The graduations would only be a reference guide or used when targeting malfunctioned.

Download Hitman's optics, he has great info on the equipment and has changed the graduations.

My number one wish is to find time and make a GUI incorporating all the really good points of various modders GUI's and adding a few of my own ideas.
i.e.
A complete new reticle graduation.
Incorporating Hitman's radian principle for finding range.
having a 5 then 4 alternating sub-reticules. (The 5 subdivision would have Hitmens radian measurement) (The 4 division would be to convert 6x to 1.5x easily. - one 4 subdivision in 1.5 zoom would equal a full 10 mark in 6x zoom.)
Adjusting joegrundman's U-jagd to be able to use the above graduations, instead of the U-jagd extra measuring facility. Perhaps adding dials to find height/width.
Have all measurements interchangable. i.e. attack to observation scope.
Degrade the light input to the attack scope at night, making the observation scope a better choice. This is easy to do.
Finding out the sensor detection mechanics for the scopes and making the observation scope easier to detect during daytime.

Getting the Single/salvo to work correctly in scope views - I've done a lot of work in the past on this and believe it's possible.

Adding torpedo door switches to scope views with indication light.
Due to available space, one light will indicate tube status. no torpedoes left=off, no torepedo loaded=red, torpedo loaded=blue, torpedo loaded/door open=green.
Ability to open more than one door in single mode, making it a lot easier to fire multi single shots at different ships and hopefully hit them all at same time, giving them no reaction time.

You may be wondering, why have multiple ways to find range and AOB, Hitman's radian graduation and U-jagd for instance and ability between scopes. Well this allows Sh3Commander to be used for malfunctioning and have these fail but still having a way to operate.
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