Thread: [REL] FOTRS Ultimate Project
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Old 09-12-16, 05:09 PM   #1857
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
Location: One hour from Music City USA!
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Quote:
Originally Posted by CapnScurvy View Post
I've uploaded to the Google site my modifications for the latest FOTRS_v.1Beta. It's called "FOTRS Air_Ship_Sound_2". It can be found in the "FOTRS Core Mod Some Assembly Required" folder...
Initial look-see does great. The Museum sounds are definitely much more even. I've done a SM, and everything sounds & looks good. I did the SM right out of the Museum. I'll try to do a new campaign right out of the museum when I get back home.


Quote:
Originally Posted by cdrsubron7 View Post
Is there a specific order for which it should be installed with the JSGME, Capn?...
I took some of the mods that I have out, but nothing of them gets over-written, so unless you have something not in SAR, you should be fine


Quote:
Originally Posted by Jeff-Groves View Post
Bismark is now converted to Unifiedrender controller and works perfectly.
Dat size:
before conversion 2,488 KB
after conversion 1,675 KB

It does not have any Bump map or AO mapping.
That's a whole nuther can o'worms.

A bump map can be made sort of.
Danlisa did a write up on using Photoshop to create a usable bump map.

AO mapping requires a complete export of the Ship in a way that is not possible at the moment.
(That's why I'm working on a new exporter!)
That quite a difference in size for one ship. How much would the bump map & AO map add back in? Are they something that someone with little 3d knowledge could do, or do we leave that to a modeling expert? I've read about bump maps and things of that sort, but it kind of reminds me of reading a "How to program in C" book... I'm out like a light inside of 3 minutes...
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