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Old 09-08-16, 07:41 AM   #11
SkyBaron
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Join Date: Mar 2010
Location: South Atlantic
Posts: 262
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Quote:
Originally Posted by gap View Post
I think the Radione looked a bit too big compared to the rest of the interface in the screenshot you had posted at post #6. I know you can set a scaling factor in menu editor, but scaled images look blurry at times, depending on scaling factor and on the pixel size of the original texture. What do you think?

Yes, having the texture already in its right size is definitely much better than scaling it later on. When I said that the texture size didn't matter I was referring to the dial with the city names on it. Since the tuning can't be controlled by the player, it won't matter if the names are legible or not, the texture can be smaller.

This part is very subjective but maybe half the size in that screenshot will be good. If you can do the texture work while I do the menu integration, we can finish it much faster.
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