Quote:
Originally Posted by SkyBaron
That was an old installation I had on another computer. I don't think I have them anymore, I'd have to check some old file backups, but I doubt it.
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Okay, no problem: the png version is gone for good (damn imageshack), but as I told you before I am pretty sure I have a back up of my working psd file somewhere.
Quote:
Originally Posted by SkyBaron
IMO this could be a better texture, since it's a front view instead of a perspective, and it seems to be a "sharper" image:
http://www.gamperaudio.ch/upload/img...a7142a09dc.JPG
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If you can edit the new ones and send me the PSD files, I can assemble them and ask Vecko to add it to TWoS.
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If memory serves me well, my original texture was actually done by combining a front view of the radio receiver with a top view of the same, the latter skewed so to mimic a view from the front-top. I liked the pseudo-3D effect, but I like your image too, so what I am gonna do is sending you four textures, one for each Radione model (R2 and R3), with and without perspective. I hope I can keep the interface elements of the frontal of both views in the same position, so that you will only need to create two sets of UI files, one for the R2 and one for the R3, with interchangeable textures
Quote:
Originally Posted by SkyBaron
The size won't matter much, since the needle will just go back and forth like I mentioned on a previous post.
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I think the Radione looked a bit too big compared to the rest of the interface in the screenshot you had posted at post #6. I know you can set a scaling factor in menu editor, but scaled images look blurry at times, depending on scaling factor and on the pixel size of the original texture. What do you think?