Thread: GW and fatigue
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Old 04-28-06, 09:32 PM   #5
JScones
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Don't set 3DRender to 0 (or 1). It does much more than just determine fatigue cutoff. It primarily determines at what TC 3D effects stop.

Setting 3DRender to 0 or 1 will most likely cause game problems. Do what ref says. Much easier. Or set all the FATIGUE_COEF values in Basic.cfg to 0.
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