Just an idea Chief?
How about rather than having all the merchants armed for bear right from day one of the war, we have a plugin that starts them off with just MGs, then introduces 20mms and 40mms and proper deck guns over the next few years of the war?
And even then - maybe have a few that do not get 4 or 5 inch guns? They just get the MGs?
And alternatively we have a few very well armed from day one?
This is my thinking - please hear me out - any please bare in mind this is meant to be an
Optional Plugin - I am not trying to make it part of the core mod
My reasoning:
In the stock game - you can surface pretty much whenever you want, in early war, and deck gun the hell out of merchants. You
KNOW they are not going to be armed, so it is a Zero Loss proposition
Playing TMO, or FOTRSU, you
KNOW that they are all well armed up pretty much from Dec 7th 1941, so you act accordingly.
OK so you have hit something with a torpedo?
Thats OK, you know they will be armed like the fourth of July, so you do not take the risk of surfacing to finish them off
Now I know and understand why Ducimus did this - US Subs did not regularly act like destroyers.
But they did on occasion surface to finish targets off
The thing I think we are missing here is
uncertainty
Let me say that again
Uncertainty
That is the key thing when it comes to playability - in my opinion
Stock - I
know I can surface and duke it out
TMO - I
know I cannot surface to finish that merchant, because he has more guns than the NRA
How about a third option?
I am looking through the periscope at a freighter I have just torpedoed
I can maybe see some small stuff (MGs or 20mm cannons)
Is that a 4 or 5 inch deck gun at the back? I cannot quite see properly
Do I take the chance and battle surface now? Or should I stalk a bit more and use another torpedo?
To me it is
all about the uncertainty
Having merchants either completely unarmed, or very well armed,
all the time, takes away the uncertainty
Please let me say again - this would be an entirely optional plugin
But I am willing to give it a go
I think a little bit of uncertainty is what makes this game so good