Quote:
Originally Posted by propbeanie
Check your mod folder structure for all your mods. Should be:
[Game folder] / [Silent Hunter] / MODS / [ModName] / Data / [BlahBlah]
As an example, I'm noodling with Fall of the Rising Sun Ultimate v.1beta. I have a folder on my E: drive named "Ubisoft" that I installed my Silent Hunter to, and I re-named the game's folder from Silent Hunter to "SH4v15FotRSU" so that I wouldn't confuse the install with my regular Silent Hunter and my GFO modded one. (I use MultiSH to save to different directories for all my installs.) I then enable the "100FallOfTheRisingSunUltimate" mod and do me some testing. My folder structure for that mod is:
E:\ Ubisoft \ SH4v15FotRSU \ MODS \ 100FallOfTheRisingSunUltimate \ Data \ [bunch of other folders and files]
There is also a "Support" folder under the "100Fall..." mod folder. Some mods have alternate mods under their "title" folder, so the main mod may be a folder or two deep, and isn't actually getting enabled by JSGME, even though it might look like it. I'd suspect a patch file or two in your case. Your MODS folder has to have the mod's folder, and then the Data folder right below it.
You might also be running into the 2gig memory limit, but check your mods first, and report back...
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I checked the location of the mods as you suggested. They are all located in:
C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS
Within the MODS folder, there is the following list of other folders along with a txt and an ini:
!BACKUP
!NSTLOGS
1_TMO_25_small_patch
1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
JSGME file snapshot.txt
JSGME.ini
In that order.
Also, I probably should have noted initially that when I use JSGME to enable RSRDC_TMO_V502 I get the following message from JSGME:
"Enabling this mod *may* have adverse effects on your game. Are you sure you wish to enable this mod?"
I get this message along with a humongous list of files that have "already been altered by ...et cetera..."
I did as you advised and ensured that all of the mod folders contain their respective "data" folders directly beneath them. I found that "RSRDC_V5xx_Patch1" had within it a subfolder also named "RSRDC_V5xx_Patch1" which finally had the "data" folder within it. IE, two levels removed. I moved the "data" folder to be directly beneath the main folder, re-enabled the mods, and still get the crash to desktop during the loading screen, about when the loading bar is 75% complete.
Thanks for the help thus far,
Chris.