Thread: Crash
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Old 08-25-16, 09:37 PM   #5
propbeanie
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Check your mod folder structure for all your mods. Should be:

[Game folder] / [Silent Hunter] / MODS / [ModName] / Data / [BlahBlah]

As an example, I'm noodling with Fall of the Rising Sun Ultimate v.1beta. I have a folder on my E: drive named "Ubisoft" that I installed my Silent Hunter to, and I re-named the game's folder from Silent Hunter to "SH4v15FotRSU" so that I wouldn't confuse the install with my regular Silent Hunter and my GFO modded one. (I use MultiSH to save to different directories for all my installs.) I then enable the "100FallOfTheRisingSunUltimate" mod and do me some testing. My folder structure for that mod is:

E:\ Ubisoft \ SH4v15FotRSU \ MODS \ 100FallOfTheRisingSunUltimate \ Data \ [bunch of other folders and files]

There is also a "Support" folder under the "100Fall..." mod folder. Some mods have alternate mods under their "title" folder, so the main mod may be a folder or two deep, and isn't actually getting enabled by JSGME, even though it might look like it. I'd suspect a patch file or two in your case. Your MODS folder has to have the mod's folder, and then the Data folder right below it.

You might also be running into the 2gig memory limit, but check your mods first, and report back...
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