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Old 04-28-06, 07:34 AM   #74
raymond6751
Admirable Mike
 
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Join Date: Mar 2004
Location: Canada
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Big thank you for working on this idea. I have felt that having systems 100 percent until enemy action damaged it was totally unrealistic.

I have a problem with the multiple folders idea though.

What if, using SH Commander to launch, a date check were made to determine the date in the scenario loading? Another file, generated by your mod via Commander when the mission started, contains details of when certain lines in certain files get altered.

Commander has the ability to launch messages to the player before loading the game, so the captain can get notified. I am thinking in terms of reducing or increasing the crew recovery rate in certain compartments to simulate illness. Systems can be damaged and the message indicating breakdown. For instance, I got a message from Commander that my starboard engine was destroyed. (in port!)

Obviously something works in that Commander mod already to do what I suggested, but I think the message should have been 'engine malfunction needing shore based assistance'.

If such things could be date related, maybe number of days on patrol, the event could happen at sea instead of port.

How would it look? My stbd engine was totally damaged on the repair screen. Other systems, like torpedo tubes, flooding, radios, and radar/sonar could be affected.

Non-equipment problems like sickness can be reflected in lowering the morale or effeciency.

My main point is the timed effect handled by Commander.
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