Thread: [REL] FOTRS Ultimate Project
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Old 08-20-16, 07:49 PM   #1474
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
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Quote:
Originally Posted by s7rikeback View Post
Working:

DBSM Music v1.0.5 by Winkelmander
DBSM Speech v1.0.5 by Winkelmander
Gui - Mod Mix by s7rikeback, stock HUD and bearing tool from SCAF1.5 - Returns the upper tabs to HUD.
Hull_Numbers by Art
John Hamm's Uniform Mod V2.2 by John Hamm
Nav Map Make-Over v2.1 by Nbjackso
NMMO Airbase Add-on by Nbjackso
Remove Grain Effect by Kaptain Zur See
sh4 Zoomable Camera by Stabiz
SofuGan by Art
TDW_Ship_Plane_Fire_Damage_v1_3_SH4 by TDW
Umark for SH4 by s7rikeback - I love the external camera views
Webster's No Crew Fatigue for v1.4 and v1.5 by Webster
Webster's Real Lifeboats Fix for v1.5 by Webster

Locks up game when camera views under water:

Smaller Sea plants by Captian Cox
Smaller seabed Rocks by Captian Cox
Sobers Better Rocks v2 by Sober
Sobers Better Dand v2 by Sober

Unable to start engines when in port with these mods:

Webster's Ship Manuvering Fix for v1.4 and v1.5 by Webster
Improved Ship Physics_2.15 by TorpX

Will investigate the engine problem tomorrow sometime.
Not trying to be funny or anything, but I think you may have missed the point of the test thread

Which is to test FOTRSU

If you add a boatload of mods either before or after enabling FOTRSU, you are not really testing FOTRSU

You may get all kinds of strange ****yt going on because of mod soup

EDIT
If you are not running these mods concurrently with FOTRSU then please accept my apology.
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FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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