Thread: help !! B-29s
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Old 08-09-16, 04:14 AM   #5
Mittelwaechter
The Old Man
 
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If you have a little experience and resist the greedy 'sink 'em all', it is no problem to avoid depth charges completely. So you merrily sail along and sink freighters without any thrill.

Somehow the fun with the game is to be potentially killed by surprise.

A mine, an incoming aircraft while loading external torpedos, a well aimed bomb from that nasty Mosquito, coming out of nowhere in bad visibility conditons, those two torpedo boats in the channel calling in three DDs to hunt you in shallow waters...

The game would be boring if there were not a certain degree of unpredictability, of variation, of 'damn Bernard didn't tell me the visibility was down to 4000 meters'.


The game doesn't spawn units above you, but only outside of your flat game world circle of about 8 km Vanilla/16 km GWX atmosphere. So if you run a 16 km mod, the game spawns units in a distance of 16 km up to ~30 km away from you. No matter what TC setting.
But the update rhythm of the game - checking positions of all units in your area - will lower the probability of spawned fast units significantly with high TC.
With high TC the 'jumps' of the units are much larger - more often misssing the area to be spawned around you.

So lower your TC for more aircraft to show up - or alter your max TC to 2048 - to keep them away more or less totally.

In early war there are only a few air patrols around GB, but in the later years the Allies cover pretty much every spot of the northern Atlantic regularly.

I would recommend you to lengthen the logic steps between air sessions from 20 to maybe 30/35 - to give you a chance to reload your batteries while surfaced - and later while snorkeling.


Modify (C:\GAMES\)Ubisoft\SilentHunterIII\data\Cfg\Airstr ike.cfg

Open with notepad

Logic Steps Between Air Sessions=30 ;20

BackUp the original somewhere, then save the modification, load and see if you like it.

Edit: by the way - Herr Kaleun may want to rethink his tatics - to save more crew and equipment for the Fatherland: your crew has reduced visibility conditions at night to spot incoming aircraft. Why give the aircraft an advantage?
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Last edited by Mittelwaechter; 08-09-16 at 05:14 AM.
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