Thanks a huge deal for your reply, Beery, that was really educational

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Quote:
We all know that the damage modeling is not complete enough in the game. THere are all kinds of minor damage that we simply dont take (even very minor leaks) that are survivable, but make evasion more difficult. How would you like to maintain your depth with broken gauges, bent planes, jammed valves or a sudden change in dive angle because a charge went off over you? Or how about damage that makes your boat louder? (there are many kinds!)
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Exactly! Ever played
TIE Fighter (or
any X-Wing series game)? You take damage to engines, flight control, etc., but when you get hit, you also risk that a gauge or screen dies on you. You can really make it just fine without knowing how much energy your laser cannons have, but once your sensor screens shatter, you're
blind (you can't make do with visual info only in that game).
Silent Hunter IV should be like that. They need to implement supplies (in this context spare parts), too, so that you can't just keep repairing everything without re-supplying.