Thread: [REL] FOTRS Ultimate Project
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Old 08-07-16, 07:43 PM   #1097
propbeanie
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Quote:
Originally Posted by CapnScurvy View Post
I think there are several SingleMissions that are left in the mod that were test missions.

Propbeanie, you need to take a screen shot of those anomalies of "all white" ships. Sounds like they shouldn't be doing that. But, I'll admit your computer seems to "see" things that some of us don't. Frankly, any mission that's either v1.3 or 2.0 from FOTRS should be looked at with an eye for trouble.......we don't need German language as a lead-in for the mission. Our mission guru should look into those AND, the Campaign missions too.
...
Your wish is my command:

-AND-

The link is still active on this one.

There is also a merchant vessel in there that is white, that I could have sworn I took a shot of, but alas, I apparently didn't. I thought I'd also grabbed a screenie of the Japanese DD that had the weird fire, but apparently, the computer was preparing to crash, and ignored my <Ctrl><F11> request, or perhaps oldmanitis struck again, and I hit <Ctrl><F10> or whatever... There's like 3 or 4 of them that are white in this mission.

My guess is that the missions are from FotRS v2 (the German language text briefing), and this that we're doing is going to SH4v1.5 probably messes with some graphics. This is the Photo Recon mission from stock Silent Hunter: Wolves of the Pacific, modified with a TF coming in with you, and they're waiting on your pix for the engagement - I guess, 'cause I can't read German. If you happen to play it, just don't get run over by the friendlies all around you. They go just a pinch faster than your boat can at Flank...

And just a-'cause I likes explosions, I give you:

for no other reason than I like the colors...

Actually, it's something that's bothered me a few times now. Nothing bad, mind you, but notice the sequence above in the message box, and also the fact that the torpedo has just impacted the merchant vessel. The game says it's dead already, and the torpedo explosion has even begun to fade... How is that Navigator dude so "in-the-know", and why do I lose the targeting arrow in auto-targeting so fast? It took over 20 minutes for that to go down. I mean, I didn't shoot at it any more, but I also couldn't "lock" on it, 'cause it was already dead! Didn't look like it, for about another 10 minutes or more, while I went off and got one of his buddies. That blossom died down, and there was just a small "normal" fire going, then when it went "ka-Bloo-EY", I reasonably would have guessed it a goner. But it just seems that on some of the hits, that the game is too quick with "you're dead". Why ruin the suspense of maybe having to hang around to see if you need to put another in a ship to "finish it off"? Is this hard-coded in, or something that's in the mod?
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