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Old 08-06-16, 02:33 PM   #413
Respenus
Ace of the Deep
 
Join Date: Sep 2006
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Well, count on the Italians to screw over Europe (and in our case, the world).

After spending summer and autumn on Sicily, Garibaldi finally decided to capture Palermo and move north. Unfortunately, while the next script in the process fired fine, thus creating a new Garibaldi army in Calabria, the previous script designed to delete the original Sicilian expedition has/had a fatal flaw.

After several hours of testing, I came to the realisation that the necessary unit deletion command does not recognise units with the REB tag, meaning that all scripts based on these two elements result in massive problems. How or why this happened is beyond me; it is also the first time I have seen it, even when reading about other people's playthroughs. I can delete major faction and subfaction units, but rebels are beyond the game's reach.

Because of this, there are now two rebel Garibaldi's running across southern Italy, Sicily is back in the hands of the Kingdom of Two Sicilies (although I own the resources buildings) and the garrison that was supposed to prevent that was teleported to Tunisia (probably because of the presence of a massive rebel army and because the developers did not make it appear inside the city). Consequently, what was supposed to be a simple, by the book unification of Italy, has suddenly gone FUBAR.



Thankfully, my testing has not been to no avail and I have found that it is possible to delete REB units by using the "Enemy" attribute, rather than the faction tag (Rebels are always the enemy, so this simplifies things a little).

However, since this would be a big modification of the state of the world, I first require your consent to do the following: destroy the original Sicilian Garibaldi, redeclare Sicily Italian, destroy the teleported garrison and recreate it back where it belongs (before you ask, there is a command to move units, but I was unable to find an example in the game event files). Raptor would also have to change the unit deletion command attributes in one additional script command chain, so that next time, Garibaldi will disappear for sure.

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Italian misfortune, however, appears to be the joy of the French and the Austrians, with workers suddenly returning to work (or just content with some small demonstrations and minor strikes). While I cannot claim any responsibility, it does appear that having two Garibaldi's to worry about, has been enough to convince Austrian workers that they should get back to the job of defending the Empire, which in its gratitude, will decide not to pursue war with the ailing Kingdom of Two Sicilies, right?
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