The crew comments the oberved/heared explosion of a torpedo. If you shoot an eel into nowhere, and you are surfaced, they can't observe/hear anything.
The patrols happen in a completly scripted campaign file (three to be true), where every unit is set with entry and exit date, speed, course, waypoints, matching freight and armament...
You jump at any point into the war - and the script has to read who is where right now.
All movement is tracked/computed correctly.
The scripted slow freighter you met in AN12 is the freighter you meet on it's course through AN14 again if you want.
You can modify it with the mission editor in your game directory.
The orderd patrol grid is read from a selection, by month and flotilla. Installation path - ...data\cfg\flotilla.cfg
If you want to control the grid of the next sortie, go to ...MyDocuments\SH3\data\cfg\Careers\YOURKALEUN\Pat rols_0.cfg
(open with notepad)
Scroll down completely and then a little up to the last entry i.E. “PatrolArea=AL39”
Change the grid and save.
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