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Old 07-27-16, 10:59 PM   #4
jgf
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Join Date: Jan 2012
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Quote:
Originally Posted by Benzin1973 View Post
.... But i think you will only see it in the patrol summary after you return....
Ah. I just exited and reloaded.

I do not find it odd that the game lets you sink friendly ships, it was certainly possible in reality (though I wonder if the other officers would have let their captain go through with it), but do find it odd you are given no warning. Perhaps another officer merely commenting, "Sir, you've targeted a friendly ship".

Using no mods yet, wanted to get familiar with the base game first.

Quote:
Originally Posted by Mittelwaechter View Post
I have the torpedo missed comment too. Only with magnetic fuse active and at keel depth.
Strangely, the times I've flat out missed a shot the crew said nothing (even that time I accidentally hit the fire button instead of the lock button).

Quote:
Originally Posted by Mittelwaechter View Post
The game is limited in the radio messages. Some planned features have been removed, some features are a little bugged.

A ship running ashore suffers from bad scripting with the mission editor. Ships close to shore act weird. You can easily correct it yourself, if it is a problem.
Lol, the messages are so limited I've so far only seen two - "keep up the good work" and "return to base" (the latter only in the Type II boat when out of torpedoes).

Are the patrols randomly generated or canned? If the former how can they be edited? (So far I've only seen two ships run themselves aground; the other was a British destroyer near Hartlepool, it didn't sink, just sat there chugging at 0kts.)

In spite of these nitpicky type bugs I'm enjoying SH3 more than SH4 (which I abandoned in the middle of my second career and eventually uninstalled). Unfortunately none of my computers will read my old SH1 Commander's Edition disc; but oh, the hours I spent with that back in '97/'98 (which is when I first found this site ...still have a Russian watch I won in a raffle here back then).

Last edited by jgf; 07-27-16 at 11:11 PM.
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