Ok, already tested in multicrew mode (only two players).
Spotted disadventages:
- Persicope permanent depth - hide / rise made by mechanist only,
- Battery level is going highly down (only few minutes of dive possible) and can be charged with... seconds on surface? (very, very fast),
- Surfaced speed is 30 kts / submerged 16 kts both direction (forward / backward),
- Reloading torpedo time: approx 1 minute per torpedo,
- Uncorrected depth of Bay of Puck (90-100m, wiki says that should be 2-6m depth average),
- Ships are hided by horizon line much much closer than in reality (2000-3000 meters I think),
- Tutorials are YT movies only (no TDC / gun training for non-SH fans)
- Starting mission with cruising destroyers? Hmmm... to difficult for non-SH fans...
Adventages:
- all team have something to do, no boring game for everyone.
- game looks extremelly fast, but this is extremelly good playable
- playability, playability and once again playability
It looks like is much more disadventages than adventages, but playability with team-cooperation beats all disadventages. And again: a lot of unrealistic changes matches to team / crew cooperation.
Really good game with bright future!