Quote:
Originally Posted by Rockin Robbins
Absolutely my thinking as well. Our quest for a Maddy Monument mod can't be allowed to keep us from correcting things that are just plain wrong. The reason the original FOTRS mods never were as popular as RFB or TMO is that they were beautiful but full of deal breaking errors, like the rocking Asashios I posted earlier. And stop watches that couldn't be accessed........etc.
If FOTRS Ultimate is going to be the go-to mod of SH4, then simple matters of opinion have to be the only issues. And we'll have plugins to deal with personal opinions.
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I think you're right here, boss. Now is the time to get the problems solved before we release the completed mod. I think that campaign files need to be looked into and this problem which I mentioned in my previous post #907. I'm willing to volunteer my services and check the campaign files out if someone can point the way to me. I know that the ME can be used for this purpose is there any other software than can be used like S3D or something of this nature? Also if anyone else while testing the beta versions encounters this choppy game play where you see tons of destroyers, report back here to let me know.
As I've mentioned in times past when this problem occurs in FOTRS v1.3 it always seemed to involve a very large number ships. So many that the game engine seems to go haywire. Last night's problem seem to develop after my encounter with those three Asashio class DDs I spotted. I'm gonna give Florida sailor a call in a little while and ask him if there is any advice he can give on how to proceed.