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Old 07-26-16, 01:47 PM   #4
makman94
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Quote:
Originally Posted by askir View Post
Hi,


At first, I almost only attacked at 90° angles and it works quite well; at an angle of arctan(d1/d2) where d1=distance travelled by target during the time the torpedo needs to hit and d2= distance from sub to impact point at 90°.


I'm quite sure it's possible to generalize this to non-90degree angles since such a table actually exists in the MaGui mod is SH3 (called "Shooting bearing Tables" in the screenshots description of the mod in this forum [/showthread.php?t=166320]).

Now my question would be: is there a mathematical formula that can be used ? Or maybe a mod, for sh4 US subs ?

Sorry for my question is a bit theoretical, but I figured that someone here might have the answer.
hello Askir,
here is the formula you are seeking for:

ShootingAngle = arctan { sinlb / [(u2/u1)+coslb] }

where:
lb = angle between Uboat's and target's courses (from uboat to intersect point to target's course heading)
u2 = torpedo's speed
u1 = target's speed
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