Quote:
Originally Posted by propbeanie
In the meantime, since CapnScurvy took all the "motor" type files off my hands, I have finished with the other files that did not comply with CapnScurvy's "Emulate Stock" suggestion. In the WIP folder of the usual place is "802_Emulate_Stock.7z". None of you *have* to use it, but give it a whirl if you feel adventurous. Use JSGME, and it should tell you it's going to change 21 files.
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Great, I'll download it then put my changes with yours for a final release of the Sound folder.
I had mentioned I would look at the "Rudder Amidships" phrase being added to the game. After looking....I don't think so.

The game takes the "Rudder" phrase, then adds a number to it indicating what degree off zero the rudder is asked to move to. This number can be a single digit or double depending on what's clicked on the Rudder Dial. You can have the phrase "Rudder one zero" when striking the 10 degree Port or starboard side of the dial. Or, the phrase "Rudder zero" when returning to the Amidships position. The point being the game is scripted to use digits to describe the rudder placement. This script is once again in the hard coded files....no way to change it. Can I change the zero phrase to amidships....yes, but when you strike the 10 degree rudder command, the phrase will be "rudder one amidships"! Not good if you ask me.

Soooooo, we are left with what we've got.