Hey guys,
I actually emailed nVidia about this months ago to see if I could get some more info about it... but had no success
(i.e. either my email was never read or the tech guy at nVidia thought I was NUTS!
)
I'm assuming we're doing something different in the rendering of 2D/3D data to the back buffer of the video card and was hoping they could give me some advice on how to approach it differently...
I'll try again and see if I can get a response this time.