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Old 07-25-16, 01:47 PM   #2
Respenus
Ace of the Deep
 
Join Date: Sep 2006
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Quote:
Originally Posted by Betonov View Post
Here's a question: are strikes predetermined in lenght, maybe the contentment raise worked but strikes need to last at least (x) turns and would eventually stop.
As far as I know (or as far as the manual explains things), each social contentment modifier (positive or negative) is linked to the contentment level, meaning that technically strikes can last forever if contentment is too low. This is also the reason why I proposed raising it in the first place, as it did not occur to me that other in-game mechanisms might be linked it to. It is also for this reason that I proposed giving luxury goods, as I know their sale on the national market increases contentment.

Quote:
Originally Posted by Betonov View Post
When it comes to option 2, I'd rather give smaller nations with large resource locations some private capital and mfg goods, to start building sites to infuse the market with goods.
You are far too optimistic when it comes to the AI of smaller nations. China could be the world's silk exporter (despite its civil war), but it does not do anything. I also think that behaviour is to a certain extent scripted; plus in order to simulate interests of powerful states, local resources are not fully exploited so that European countries plus USA can build their plantations/mines there. Adding the buildings themselves might be more useful, but that does not differ much from just giving troubled nations luxury goods for sale.
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