View Single Post
Old 07-21-16, 06:30 PM   #9
Benzin1973
Engineer
 
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
Default

Thanks Mittelwaechter!

The bit that i am most interested in is:

4100=None
4101=Light
4102=Medium
4103=Heavy

My main goal is to make this report more usefull regarding visibility. So instead of saying something like "Fog Medium", or even "Visibility reduced" (as he does in GWX), he would say something like "Visibility about 3km".

The really tricky part, is that i think wind speed (equals wave height) and time of day (equals light) theoretically also have an impact on visibility, so im not sure how accurate a statement of "Visibility is about 3000m" based only on fog conditions would be?
Maybe this is why GWX kept it ambiguous with "moderate, unlimited" etc.?

Since we are in the subject of visibility, (apoligies to Hamppupalaa for slightly hijacking your thread)...

Do you know if uboat size affects how visible you are to the enemy AI?

Common sense tells me it is relevant, but i want to confirm the game models this.
In my "Enhanced vanilla" mod, i managed to tweak visual ranges to what seems right to me, at night i can get very close to merchants (surfaced), even a few hundred meters without them seeing me, and about 1km close to escorts without being detected. During the day, no fog, i am spotted at arround 5-7km.
This worked perfectly with the values i set. I did a lot of testing on it. However i only tested on a type VII, when i played my other career in wich i use a IXC, i was intercepting a convoy during the day and i got spotted by escorts at 15km just about 1 minute after i spotted them! Had to crash dive with shells buzzing over my head!

EDIT:
I guess this issue (they dont see my VII but they do my IX) is directly related to this value in sim.cfg/Visual?
Enemy surface factor=400

Last edited by Benzin1973; 07-21-16 at 06:50 PM.
Benzin1973 is offline   Reply With Quote