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Originally Posted by Txema
...However I can not uderstand why you oppose so much to the Milk Cow implementation used in NYGM TW mod. It is not fully realistic, that´s right, but the other solution (increasing the fuel available in a submarine to simulate that it will be *probably* replenished in the future by a Milk Cow) is at least as unrealistic as the solution implemented by NYGM TW mod.
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Mine is an abstraction, true. And the Milk Cow mod in NYGM is less abstract, BUT the flaw is not in terms of abstraction, as is the case with the SH3 Commander/RUb mod - the flaw is a big non-abstract dry dock in mid-Atlantic. I don't see that as being more realistic than my solution. Others may disagree with me.
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Because in this way the submarine has the extra fuel without having to go to a specific location to meet the Milk Cow.
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The Milk Cows were placed along the standard routes that the U-boats used. It's not as if U-boats had to go way out of their way to get to a Milk Cow. After all, that would defeat the purpose.
Anyway, if people want to use the Milk Cow mod, I'm not stopping them, and I'm certainly not lobbying for the NYGM mod to abandon it. All I'm saying is that I don't think it's as realistic as my solution. After all, the Milk Cow mod was one of the mods I was interested in for use in RUb. It was freely available, but I chose not to use it because of its problems. It's not like I'm suddenly coming out against it, and it's certainly not like I have some prejudice against it or its maker - it was a great effort to build a positive feature, but in my opinion the game's restrictions wouldn't allow it to work properly. It's just that I always felt it was flawed because of the repair issue. I felt that way six months ago and I feel the same way today. It's no one's fault that it didn't quite work out. Like I said before, it was a good effort, but sometimes things don't quite work. Some folks feel it works well enough for them. I'm just not one of them.