I don't know where my brain has been. I'd downloaded the validator weeks ago, and then forgot about it...
Quote:
Originally Posted by max-peck
And I finally managed to get my lazy ass in gear and finish the tankers ...
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oohhhh... perty... I wanna go sink me a few...
"The Sound" testing I've done with .6Alpha so far have basically been the same as all previous versions. Without "the fix", I could get "The Sound" rather easily. This time, I tried several times to get and then to prevent getting "The Sound". It occurs anytime after the "Submarine_CrashDive_INT.wav" file plays. The file plays for 23 seconds, and the last bit of the bell ringing of it is what makes "The Sound" sound. Where the timing comes from, I don't know, but it has been documented before that it co-incides with every other tick of the clock. Other sound anomalies will have the same "timing". Other sound anomalies, such as "The Tick", can occur after a radar contact has been announced, but it's erratic, and doesn't always occur. "The Sound" will come about after a crash dive, anytime you do TC of 2x or greater (on both of my machines). There are just a few sounds that "disappear" at 2x, and "The Sound" is one of them. Other sounds will keep going until 8x (when the animated crew disappears) or higher. Near as I can tell, there's no "hooks" into Time Compression to see what goes on there, and why some sounds do not restore afterwards, such as some of the speech files, which are ogg vorbis... Any comments or pointers or other info from anyone else?