Thread: [REL] FOTRS Ultimate Project
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Old 07-12-16, 04:27 PM   #654
propbeanie
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Ahhh.... I found something - again. I posted about this before, but I "studied" the anomaly this time (caution: I've only "processed" maybe 10% of my screen grabs)... I'm using a Quick Mission that AOTD_Max made (I think), where their group was testing the BB Nagato. This is where I first encountered the purposeful use of the Catapult Ship. They also have the Bismark in the mission. Everything is animated fine, everything seems to work just fine, and the Bismark (and the Nagato and the Catapult ships) are definitely works of art. However, the Bismark has what I was originally calling "a shadow". I will now call it "a reflection". I'm not sure of how many other ships may have this issue, but I do not notice this happening until the ship "dies". It's still shooting away, but I can no longer "target" it in the auto-targeting. The mission itself is odd in that I never get a "she's going down, sir!" or any other "kill" confirmation. I'll have to process one more picture, now that I think of it, where the Bismark is still shooting her big guns in the rear turret, which is about to go underwater... Very cool. Anyway, I'll give you a couple shots here. Just click on one of them, if you care to deal with all the garbage that photobucket tries to throw up in front of you, 'cause there's several more over there. In the first shot here, the Bismark has died, explosions are ripping her apart. Notice what appears to be an out of focus picture of her, like a "reflection" of her, but a bit off. The 2nd shows that you can see the "reflection" is of the ship's portion that has just slipped beneath the waves, basically like you're seeing the top of the deck in a mirror, so I'm assuming that the reflection for the ship is somehow "wrapped around". You'll notice "normal" reflections from the ship in the water also.



Notice the detail in the deck, or around the anchor cut-outs, the chains. The paint job, etc...


Is there a way to fix that reflection stuff?


Quote:
Originally Posted by CapnScurvy View Post
... The Names.cfg file can call a Dog=Cat if it wants to ... (did I ever tell you to emulate the stock game?) ...
The "Dog=Cat" I've been encountering throughout the sound stuff also... I've heard that "emulate stock" somewhere before... |;^)
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