Thread: [REL] FOTRS Ultimate Project
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Old 07-09-16, 07:09 PM   #600
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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Originally Posted by Rabid Wolverine View Post
Once the forts mod is finished do we play with it only or do we use tmo then forts applied over tmo or some other mod??
FOTRS Ultimate will be a stand-alone mod, not depending on any other supermod and not claiming to be "compatible" with any of them. When you're done your mod list will begin with

100 FOTRS Ultimate 1.0

Then in numerical order you will have a decent amount of choices on plugins for all kinds of things. Right now we have plugins for plotting system, keyboard layout, we will have plugins for free torpedoes early in the game, different strength enemy AI, a special version of Razzle Dazzle, some submarine skins, modules to correct graphics for different monitor resolutions, sound modules, different loading screen, heck, I'm forgetting some!

Plugins will be installed in numerical order. Plugins with the same number are not compatible with each other and a choice must be made of one only. It will be so easy an officer can do it!

All in JSGME, it will be click, click, click, etc. Shazaam! You just made your own supermod! And it will work because all the components were made or certified by FOTRS Ultimate team members.
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