Triggers like this can have a random "element" but they cant be totally random occurances otherwise what is the point of a true dynamic campaign? When events happen they need to make some sense so that you can build a picture of what is going on in your AO.
For example, With a dynamic campaign you can stipulate in the code that some islands have mines or resources on them, others are military outposts, some have both and some have none. THe ships leaving these islands can then be of an appropriate type and in appropriate number. The sub commander can then develop his own sense of where the current higher traffic merchant lanes are and where the Japanese navy is operating.
I think the base code is already in the game and can be improved upon.
The idea of historical triggers for large operations and special missions is very cool though. They might generate just a radio communications but they could also generate a special mission for you.
Trout
Quote:
Originally Posted by GlowwormGuy
One thing I'm hoping for and waiting for them to do is having story-like 'triggers' for more than just radio messages. Like triggering random fires/equipment failure, an escort appearing, aircraft waiting in ambush, etc. Combat Flight Simulator does it and it sure adds to the experience.
Mountbatten
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