Quote:
Originally Posted by propbeanie
There are a few other anomolies though, in the Chart Room, where it "looks" smaller, and the camera angle has changed. Might just be a different boat. More testing is involved.
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The interiors will be changed when I post my stuff, including camera angles.
Quote:
Originally Posted by Rabid Wolverine
Just tried fotrs 1.3 again...No free camera, no one at the helm in the conning tower or command room during and not at . battle stations. Will these items be corrected??
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Yes! The free camera will work, and the helm station will be manned (either in the Command Room or the Conning Tower).
One issue with having the interior free camera is you will see all the flaws within the stock game (and any mod for that matter) that has not addressed mistakes left in the interior. That's what I've been doing, fixing these errors. For instance, with FOTRS Porpoise interior, take a look at the smaller gauges on the guage panel...in front of the planesmen. Those smaller gauges don't show correctly....there's no needle, or background (for that matter) that represent a true gauge. Their showing a "part" of the gauge image file....but nothing that looks like a gauge. Go ahead, take a close look at the gauge panel.....chances are you never noticed those flaws before.
BUT, you will when you have a free camera!
This is also found in the stock game....so its not just a FOTRS thing. But, things like this
will be corrected. Why have the ability to come within 5 inchs of a gauge and not have the thing look like a readable gauge?
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Quote:
Originally Posted by max-peck
I really thought that the sensors in SH4 were tied to the environment absolutely.
I had the impression that whilst the SH3 sensors were tied to whatever numbers were put into the environment, the SH4 SH4 sensors were a lot more fluid, and connected to what the environment actually looks like
That was why in - oh god I can't remember - I think it was TMO 1.6 or 1.7 we ended up with the ridiculous scenario where you would drop out of TC with a destroyer shooting it's 5 inch guns at you, and yet you would go to the bridge, look in it's direction, and see bugger all.
Or you would clearly see a ship but your watch crew would steadfastly refuse to see it
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I've got a test mission you've seen images of using FOTRS v1.3. (it's of the ships I posted when showing the difference between my Optical Corrections looking through the periscope). I've got one test with calm seas (zero wind), mid day noon, no clouds. The enemy merchants "docked" off just 1000 yards (exactly) from a surfaced, stationary Porpoise sub....5 to the port side, 3 to the starboard. I've got another test of the exact same set up, except its midnight. In both test's, I can sit still without being detected for hours. As soon as I start my engine for movement, I'm in the death screen with them opening up on me. I can submerge/surface (without engines) without being detected.....its when they hear the engines I'm toast. Doesn't sound to me like the environment plays a part in detection. I'll admit, night compared to day plays a part, so does fog. But, I'm not convinced that water clarity, or something like clouds make a difference.