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Old 04-25-06, 06:38 AM   #12
pilotxxl
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Join Date: Apr 2006
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Default Re: Small ideas - easy to code - big gameplay payoff!!!!!!

Quote:
Originally Posted by Trout
THe developers have decided to build SH4 using the same engine and base code, which means they need to get the game out relatively quickly before it looks and feels outdated.

THey should be especially interesded in easy to implement solutions that can pay-off big-time when it comes to the quality of gameplay.

So, lets try a special list of things that we feel fit the criteria (most of these have been listed before by other people).



1) Command type: "shadow target at X range on this course"
2) Command type: "dive the boat if X,Y , Z occurs"
3) Crew managment based on a watch system
4) Radio broadcasts about key events in war
5) Radio broadcasts from other subs
6) Mission type: launch marine raiders / coast watchers at X location
7) Mission type: attach shore facility at x location
8) MIssion type: photograph (through parascope) ships or harbour facilities at X location

Trout
Well, if UBI make SHIV like an expansion disk of SHIII, I and a lot of us certainly do not spend any money in a trick like that.
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