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Old 04-24-06, 11:16 AM   #2
Kapitan
Sub Test Pilot
 
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Join Date: Mar 2005
Location: UK + Canada
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Ok just played the mission heres some of my thoughts:

As a commander of an akula i didnt realy like this mission much (not the way designed just platform), however the basis of the mission is realistic which i do like alot.

The scenario is a good one and a depection of possible future events in that area, but i dont understand why there is only one SSN in that area, if it was that volatile there would most definatly be 3 or 4 for redundancy in case one is sunk.

Also the mission could be improved by adding more playables, i detected a kilo and i saw it in the replay but i dont see why that cant be a playable unit also.

One question the springs to mind is, why was there a ming doing 20 or so knots?

This is a good mission for people who like littoral waters and the no escape thing however this isnt the best ive played and will only rate it at around 68 / 100 still a good mission but it does need a bit of work.

Nice going for first attempt, even though its not my cup of tea it is many others dont be put down by this learn and make more
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