Quote:
Originally Posted by Bellman
MLs SQ 'Doom' torpedo is on target regretably. Even Homer sleeps ?
I join the 'Ides' as I hope SQs 'shotgun' tactics statements will be taken with a large pinch of salt !
ML is better 'briefed' to mount the case for the prosecution
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No... if you are in most of the MP games, the worst thing in the world you can do is sit there trying to develop a solution while 4 ding dongs have already shot torpedoes that are so ill aimed as to hit ANYTHING at all. Those ill-aimed torpedoes are just as dangerous as well aimed ones if you don't treat them as if they were well aimed. It's much better to just let loose with the maximum salvo size as soon as you see a line of bearing (a TIW is the same thing). On average you'll do better. It doesn't even really matter who you hit, just as long as it's SOMEONE. It doesn't take a rocket scientist to see that more torpedoes = more dead opponents.
From it's conception, the whole scenario is about countermeasures, evasion, and weaponry. There's no thinking to it at all. You don't have time to think. Most of these kiddies won't PLAY a scenario where there's too much time they have to spend searching. The scenarios they favor are the ones where everyone is almost on the verge being detected by everyone else anyway. The results at that point depend entirely on firepower and countermeasures effectiveness. A single ping before shooting would actually give you the instamatic range you need to make a torpedo shot a tiny bit more effective than his, thus giving you another slight edge in a situation whose results are essentially random.
In fact, it's probably better to just go active immediately after being shot at too. Since by most people's standards in MP, a line of bearing is all that's necessary to shoot, it's best to just assume you've been detected immediately after the first torpedo is fired.