Quote:
Originally Posted by Beery
Personally, I don't know why so many people make a lot of fuss about the Type XXI battery. In some respects the XXI battery works more like a real battery than the batteries on the other boats - no battery on earth recharges to 100% capacity, so if anything it's the other boats we should be looking at, to make them charge more realistically. Also, it works PRECISELY to the specifications cited on Uboat.net in that it It takes the boat 3-5 hours to charge the batteries with the Schnorchel to enable the boat to travel on electric power for 2-3 days if travelling at moderate 4-8 knots. That's what uboat.net says the Type XXI did, and that's what SH3's Type XXI does (I know this because I tested it when people came to me, months ago, moaning about it). Sure, it only ever shows a 90% charge, but if it does what Uboat.net says it should do, so what? Finally, the Type XXI never fired a shot in anger, so I can't see why any true simulation enthusiast should really care how it performs. For all intents and purposes, in terms of a combat simulation, it's a pure fantasy boat.
To me this has always been a mildly annoying issue that should be a non-issue. The Type XXI, much like the Type VIIC/42, is a fantasy boat loved by arcade fans who want to command an uber-boat in WW2, but this sim is not called 'Secret Weapons of the Kriegsmarine', and the 'U' in U-boat stands for 'Untersee', not 'Uber'.
This issue comes up perennially, some people get all hot and bothered about it, and IT DOESN'T MATTER! If folks want an uber fantasy boat, they should just change the range and speed settings to suit what they want from it. There are some folks out there who want to spend time lobbying for mod-makers to spend time on this nonsense. Personally, I think the time can be much better-spent making truly significant changes in the sim.
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Hey Beery while i really did love your RUb 1.45, i find it offensive to the NYGM and GW modders when u say RUb 1.45 is more realistic and such to these other obviously superior mods. I know i don't really deserve to say much since i have contributed NOTHING to the community, but the NYGM TW mod adds sOO much more to Rub1.45 in terms of realism. The entire written Mediteranean campaign is the reason why i love the mod so much. I want to add GW campaign files to as well as graphics and habor traffic, but all my attempts have been futile and my game ends up crashing. So my setup consists of just
Nygm TW
Sink them all V2.2
Numerous graphics mods
But i cannot wait until they fully integrate these two mods without it being so confusing. The brilliantly written Mediteranean campaign alone is enough to blow RUB 1.45 out of the water (no offense) and the Ship damage models/DG-AA models/Damage models/and Aircraft behavior/ is something RUb 1.45 did not even touch. Your a brilliant modder Beery, i enjoyed your mods, but you didn't even try these mods and you had something to say about them. I believe thats why CdreGibbs answered the way he did. I do look foward to your new mod, but your problem with "milkcow" seems exagerratted and the milkcow problem is very miniscule. You dont even have to use it! I for one find it very immersive to know that these U-tankers are even out there, and i have never used em but my gameplay has not suffered!
I apologize ahead of time if you find this offensive. Oh by the way. GLAD YOUR BACK! lol. I hope you can bring your brilliant modding mind into the other projects or create another RUb for todays realism gammers!