Thread: Resources
View Single Post
Old 04-23-06, 10:56 PM   #16
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

Linton before you get anoraky about maps ask yourself - will they conform to what is actualy represented in the game.

One of the most important considerations for submarriners is the topography. Distribution of underwater
features such as seamounts, ridges, depressions etc. Regretably, but understandably, given the scale of such
an undertaking, and its impact on the performance of the 'normal ' home PC, these features are either
not present or simplified.

A little 'Search ' - amongst others see:
http://www.subsim.com/phpBB/viewtopi...light=contours

Note MaHuJa and Amizaurs posts particularly about constructing ones own topographical charts relevant to
what is in the game !
__________________

Liberty, Equality, Fraternity
Bellman is offline   Reply With Quote