Quote:
Originally Posted by Aquelarrefox
are you playing with any mod. Becose the mods modify the struture of damage. then (realy i dont know how far is this true becose you cannot know wich is the type of cargo) depending of the petrol, gasoil, airplane fuel or balast (water) is more easy or complex to sunk one of this ships.
in my experience tankers are more suitables of impact explotion than keel shoots, mybe by flloding moddels or maybe i was shooting ballast cargo.
http://www.subsim.com/radioroom/showthread.php?t=157483
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Hmm, the only time I have sunk this tanker (I'm just testing my accuracy at this point) was is a salvo of 3 torpedo's to the Keel, so it took on water causing the bow to rise. my main issue is I'm firing my quite valuable electrics at a torpedo proof **** (not entirely accurate but it seems that way)
so could I immobilise it with electrics and then sink it with a couple of gas powered torps? would that be more efficient as electrics are by far the better torpedos in my experience