Quote:
Originally Posted by Rockin Robbins
Could this be the
from FOTRS v1.2? They were hilarious! No, we don't really need to do that.
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No, we definitely don't want that!
Great video RR!
I think that you and CapnScurvy are absolutely right about the dragster DD's.
So, if I get it right, both fixes made by Webster and JRex mess with the ship mass/displacement/tonnage to make them heavier. I've tried to experiment with the ship's center of gravity in order to make them capsize but the results were catastrophic.
Any fix like this will make the damage model unusable.
But I've experimented (a little) with the obj_hydro\surfaced & submerged\drag fields and saw some difference in maneuvering, at least on the bigger ships. I deleted the maneuvering mod from our drive since it had almost no effect on DD's. Has anyone tried to make things better experimenting with only the drag fields?
And what is that magical field
called max_force under propulsion? The description reads "Engine's max force [Tons]". Could this help us to adjust ship acceleration?