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Old 04-23-06, 11:31 AM   #33
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Hi Georg

I am currently researching the DD thread but am sticking to where I was getting better results for myself rather than thinking on a team basis think for the community again. No one mod is going top please everyone.

I had a fairly basic and sound setup but as it was a fixed number it then became too predicatble. Now with random and probability I can set a very basic set of settings but then deviate either way so no longer predictable as much yet still pretty close to history settings.

The uber tracking dd no longer bother me as I am hoping thermal may help in that area anyway. We all got to die sometime.

The pin point can be slightly deviated to be a range of close and far shots. Again this all depends on random or probability. I also got a setting to allow a simulated mixture of depth error. If I can get it close I am considering reducing the DC range to the 6 mtr and possibly reducing the strengh. Again randomised but hopefully with a realsitic feel rather than changing a sub game to a complete different set of rules than what actually happened.

I want better hydrophones and thats a definate.

Sonar arcs can be randomised same goes for visual. I may even randomise the periscope height settings so I can never be sure when I get spotted. At the moment My perscope is right out of the water yet DD pass bye unknowing??????? WHAT was that line of thought ????


Anyway, if you find anything good let us know and good luck with your chaos experience.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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