Quote:
Originally Posted by Commander Wallace
How did you consider the gameplay just playing against the computer ?
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It had its downside. The biggest failing of SH2 was the lack of any kind of random campaign. It was FPS-style, where you did the assigned mission, and if you failed or died you did the same mission over. And over. Destroyer Command was the same, but it was better for the simple reason that, where submarines were assigned to go into enemy territory, find their ships and sink them, destroyers were part of the fleet, so they were assigned specific tasks such as escort duty, did them and then waited for the next assignment. The FPS style actually works for surface ships.
That said, it was still quite limited in the replay department, since you knew what was going to happen every time.