Quote:
Originally Posted by Maui
Thanks for the update Teddy. The sink zones sound like a *great* idea. Should make for a more realistic slide into the ocean after going vertical? I'm anxiously waiting...
btw, how does one become part of your beta test team? Is it "open"?
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It is a very exclusive club :rotfl:
Beta testing the NYGM Ship Damage Mod is actually hard work and requires commitment. You need to precisely note every detail of the attack from the precise torpedo hit location/s (also same for the deck gun) to the time and how the the ship sunk to when the NA announces the ship sunk etc
NYGM strive for historical realism, no disrespect intended, something that a lot of players have no knowledge of. That is, they have a view of how many torpedoes or shells it should take with no foundation in fact/s.
This is not to say that I am always right, and I am always open to others showing me that there is evidence to the contrary etc
Finding Beta Testers with a historical understanding, realistic expectations & understand that NYGM cannot fix everything and who then will put in the hard yards is difficult. It is the reason it took 2 months from completion to bring the original version out and why it will be many weeks at best before this preview version will be published.