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Old 05-20-16, 04:23 PM   #15
lukterran
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Join Date: Apr 2016
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Quote:
Originally Posted by VIPer530 View Post
Thanks, but my firing solution is good (if the word "good" makes any sense here). Visibility is perfect, I can see my torpedos running all the way up to his position, and, with all due respect, firing at a sitting target and then applying an offset angle... I might be green, but I'm not that incompetent

The thing I'm not absolutely sure about is the last few yards. When the torpedo crosses his path, it's hard to tell through the periscope whether the torpedo reaches the interception point a bit too early or a bit too late - or exactly at the right time but it bounces off his hull???
And that is why I would love to have the free cam. Unfortunately I don't get any reply to that question. Is it not possible to enable it in a running patrol?

To be honest, the fact that I'm apparently not able to hit this guy, even after loading and trying for at least 50 times is a bit of a cooler. Can someone please tell me that they could ACTUALLY not hit a destroyer in perfect weather conditions, so that I get at least that feeling of realism back?
I am also assuming you are running those torps shallow enough and they aren't running underneath. That happens sometimes too. But yes the stock version of the game has DDs move with unrealistic speed.
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