Quote:
Originally Posted by gap
Welcome back on the modding side of the Force, Cpt. Trevally
I am glad that for some of us the tonnage bar issue is solved for good, but to be honest I am still hoping for a campaign rework which will offer a balance between the freedom provided by the absence of a visible tonnage bar, together with the ability of continuing our career no matter how bad (for whatever reason) our tonnage achievements are, and the sense of purpose we get from knowing that some "elite" campaigns/objectives will only get available to the best (and luckiest) captains.
All the campaigns being triggered simply by date, ihmo, deceives this feeling, and misses the whole concept of "dynamic campaign".
Imo access to all the campaigns which involve a change of Flotilla or a radical change of theater compared to the previous campaign, should be subordinated to the achievement of a "total victory", though tonnage requirements for total victories themselves should be totally hidden to the player. This should be especially true for campaigns/objectives which will enable the player to take part into some key events of the U-boat warfare.
I still wonder wether this is ever feasible or not...
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Hi Gap
If everyone is happy to see the back of the tonnage bar, I would be happy to review how the campaign flows through the war and add back a level of dynamic campaign.
As the three mods packs (Sobers, Sjizzle and Vdr) do not use the tonnage bar - an update for this would be an improvement.
Looking at campaign progress from a date line prospective, some areas of operations could be blanked out unless performance is high.
Would like to know what you all think