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Old 05-15-16, 10:41 AM   #11
Benzin1973
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Join Date: May 2016
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Bingo!
I think i found something quick & easy to do that might change the "whole" gameplay to near vanilla parameters...

Take a look at these parameters for vanilla in SIM.CFG:

Quote:
[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.03 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.0 ;[>=0]

[Sonar]
Detection time=20 ;[s]
Sensitivity=0.03 ;(0..1)
Waves factor=0.5 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=30 ;[s]
Now check out the same ones in GWX:
Quote:
[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.04 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.75 ;[>=0]
Speed factor=20 ;[kt]
Noise factor=0.5 ;[>=0]

[Sonar]
Detection time=10 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=0.6 ;[>=0]
Speed factor=15 ;[kt]
Enemy surface factor=100 ;[m2]
Lose time=30 ;[s]
They seem to be rather diferent! and i take it these are the main ones that govern how detection works in the entire game?

There are other sections on this file, like [MECH] but i have no idea of what it does.
Maybe changing the parameters on this file (or just replacing it) for a vanilla one would have a major effect in making the AI more like in vanilla?
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