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Old 04-22-06, 01:02 PM   #13
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Thanks for file

With regards to your questions

YES

As long as you play with the usual SH3 commander rules that is the way it will work.

I have saved mid-game and ended up with a new set of figures upon reload every time. As a golden rule I usually only save when clear of traffic anyway to avoid the usual vanilla bugs.

The lost contact time applies to all DD's as far as I know unless something else controls how long they hang around that has not yet been discovered.

Rember that if you find a setting you like, you can just stop the random by making all options the same as you favorite setting.

e.g.

I play with AI Detection|Lost contact time=I|15|45|Y and have a good game. I can nip into the data\Cfg\SIM.CFG and find out what the actual setting was.

lets say it was 38. And I want to stop randomising

AI Detection|Lost contact time=I|38|38|Y

it will now stay on 38 on every re-load.

Hope this helps and does not sound like I am telling you how to suck eggs .

Bye the way, have you been tweaking etc or just waiting impatiantly for me to finnish :rotfl: :rotfl:

Hope you appreciate this is a long boring process before I can even reccomend settings. As long as i get the template up and in a decent layout which also addresses the limit lurker noticed, then we can all sit back and look at what is possible and how it will benefit the game.

In the meantime, if you want to try and do a block or section that I have not thought about, let me know and I will include it to the master file.

There are loads and loads of possibles here. The sensor one I am doing now will take some time but will be worth it for me and those whom wish to later play with the DD settings. Others can just be as simple as the crew damage setup yet have a ever changing effect in the game to keep one on his toes.
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My Mods

Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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