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Old 05-12-16, 09:14 PM   #7
flaminus
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Join Date: Apr 2012
Posts: 151
Downloads: 502
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Quote:
Originally Posted by CapnScurvy View Post
I'm not sure why you would want to export/import the 3D model?? It's just a flat plane.

Why don't you just Copy/Paste the model from the TMO_Emblem mod straight over to your .dat file, then build the remaining nodes around it? With both .dat files open in S3D (as you have it in your image), you just copy the model at the end of one of your existing entities nodes (if the last node is 788, copy/paste the 3D model after it....making the model node:789). Then copy the remaining nodes for it to complete the move. You'll have to allow S3D to rename the ID's; you'll have to rename as needed the model name; then you'll have to make sure the materials ID matches within the Parent/Child ID's of the various nodes. But, you won't have to import anything....unless you're wanting to resize the plane.

Those export/import parameters are tricky....I'm not sure what I've done before to get by.....just lucky I guess. Avoid needing to export/import by just copy/pasting the model where you want.
I've tried to copy and paste, but the 3D model just can not be placed into the node as a child chunk, it always go outside of node. so i can only use ex/importing.

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Quote:
Originally Posted by iambecomelife View Post
I'm pretty sure I've got part of your problem solved! looking forward for your " Wolves of the Kaiser" Mod.

I had the same texture problem with the colors for flotilla emblems on my WWI submarines - the emblems had a very strange color tint to them. For the object plane that you use as a "board" for the submarine's bow ID number, add a child node of the type "UnifiedRenderControler". After doing that, all colors were displayed properly.
Thanks a lot!! Finally i make it right! Your advice is really enlightening. Looking forwards for your cool " Wolves of the Kaiser".

Aha~ the color is white now.


Last edited by flaminus; 05-13-16 at 01:03 AM.
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