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Old 05-12-16, 10:49 AM   #4
flaminus
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Join Date: Apr 2012
Posts: 151
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Quote:
Originally Posted by CapnScurvy View Post
More than likely the material/texture is not set correctly in your Node:11, named "hull_number.dds".

Try to match what the TMO_sample_emblem Node:? (I can't read it), "emblem.tga" did with its parameter settings.

You may need to make your .dds image file the same as the .tga image of the other mod but I've seen .dds images work just fine.

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You shouldn't need (or want to) remove the red channel from the image. Obviously, you've got the Alpha channel right (showing the numbers)....just recheck the parameters in the material/texture node. That blue/green color is the Alpha without a texture image linked to it properly.

Good job in porting it over to your files! Looks like you did it correctly.....the 3D model is always numbered before the rest of the node structure that describes it. The materials/texture node is always numbered before the model. You have your model ID's different than the TMO_Emblem ID's, and the materials ID's as well (that's important, just in case these two objects ever get put into the game at the same time. Will cause a CTD every time). Good job
Thank you for your encouragement. However...I did check the parameters and make sure they were the same with "emblem.tga" settings, and i also used a *.dds file to repalce *.tga, but it didn't work neither.
I didn't remove the red channel of the image with photoshop, I mean that it seems the game removes it by itself.



When I imported the 3D models of planes, there was a warning like below. Maybe that's the reason. (if you chose YES, you will get this color, if you choose NO, you will get red or purple or even others, really creepy... )


Besides, there are also some settings when we ex/import the 3D model, which i don't know clearly what they mean.




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BTW, I have solved the sinking credit issue, you may go back to my thread to find the result. Any comment will be appreciated.

Last edited by flaminus; 05-12-16 at 11:10 AM.
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