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Old 04-22-06, 07:22 AM   #6
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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As well as the above,

Here is a glimpse of the crew protection data,

;Hollywood chaos crew protection tweaker template v1.00 by gouldjg
[0_data\Cfg\Basic.cfg]
FileType=T
ChooseFrom=10
RndMidPat=1
0_DAMAGE|OpenComp=1.0
1_DAMAGE|OpenComp=1.0
2_DAMAGE|OpenComp=1.0
3_DAMAGE|OpenComp=1.0
4_DAMAGE|OpenComp=1.0
5_DAMAGE|OpenComp=1.0
6_DAMAGE|OpenComp=1.0
7_DAMAGE|OpenComp=1.0
8_DAMAGE|OpenComp=1.0
9_DAMAGE|OpenComp=1.0

[1_data\Cfg\Basic.cfg]
FileType=T
ChooseFrom=10
RndMidPat=1
0_DAMAGE|PartiallyOpenComp=0.5
1_DAMAGE|PartiallyOpenComp=0.5
2_DAMAGE|PartiallyOpenComp=0.5
3_DAMAGE|PartiallyOpenComp=0.5
4_DAMAGE|PartiallyOpenComp=0.5
5_DAMAGE|PartiallyOpenComp=0.5
6_DAMAGE|PartiallyOpenComp=0.5
7_DAMAGE|PartiallyOpenComp=0.5
8_DAMAGE|PartiallyOpenComp=0.5
9_DAMAGE|PartiallyOpenComp=0.5

[2_data\Cfg\Basic.cfg]
FileType=T
ChooseFrom=10
RndMidPat=1
0_DAMAGE|EnclosedComp=0.3
1_DAMAGE|EnclosedComp=0.3
2_DAMAGE|EnclosedComp=0.3
3_DAMAGE|EnclosedComp=0.3
4_DAMAGE|EnclosedComp=0.3
5_DAMAGE|EnclosedComp=0.3
6_DAMAGE|EnclosedComp=0.3
7_DAMAGE|EnclosedComp=0.3
8_DAMAGE|EnclosedComp=0.3
9_DAMAGE|EnclosedComp=0.3

I can now fiddle with the way crew are protected on each patrol. I may extend the number to my usual 20 as it allows that one off 5% chance instead of the 10% which some may consider too frequent when making changes.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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